Companion Cube: ent_create_portal_companion_cube

Weighted Storage Cube: ent_create_portal_weighted_cube

Weighted Pivot Cube: ent_create_portal_reflector_cube

Old Aperture Science Cube: ent_create_portal_weighted_antique

Edgeless Safety Cube: ent_create_portal_weighted_sphere

Turret: npc_create npc_portal_turret_floor

Frankenturret: ent_create prop_monster_box

Wheatley : ent_create npc_personality_core

GLaDOS: prop_dynamic_create npcs/glados/glados_animation

Water (clear): ent_create_paint_bomb_erase

Repulsion Gel (blue): ent_create_paint_bomb_jump

Propulsion Gel (orange): ent_create_paint_bomb_speed

Conversion Gel (white): ent_create_paint_bomb_portal

Rocket: fire_rocket_projectile

Beta Energy Pellet: fire_energy_ball

Door: give prop_testchamber_door

Thermal Discouragement Beam: ent_create env_portal_laser

Excursion Funnel Emitter (no funnel): ent_create prop_tractor_beam

Mounted Security Camera: ent_create npc_security_camera

Standing Button: ent_create prop_button

Error: ent_create prop_dynamic


Turn Cheats On: sv_cheats # (0=off, 1=on)

Portals Work Anywhere: sv_portal_placement_never_fail # (0=off, 1=on)

Change Portal Size (w=width, h=height): portals_resizeall w h (default="portals_resizeall 33 55")

Change Gravity: sv_gravity # (600=default)

Change Game Speed: host_timescale # (1=default, 0.5=half speed, 2=double speed)

Change Frankenturret Velocity: sv_monster_turret_velocity # (100=default)

Activate Excursion Funnel Emitter: ent_fire !picker enable

Turrets Target Cameras: ent_fire !picker addoutput "spawnflags 512"

Burn Objects: ent_fire !picker ignite

Remove Objects (may crash game): ent_remove

Remove All Portals: ent_fire prop_portal fizzle

Change Maps: changelevel "map name"

Change Colors (r=red, g=green, b=blue): ent_fire !picker color "r g b"

User Modifications

Turrets Don't Shoot You: notarget

Kill Yourself: kill

Kill Partner: kill "partner's name"

Invincibility: god

Fly: noclip

Teleport Atlas: ent_teleport blue

Teleport P-body: ent_teleport red

Flashlight: impulse 100

Remove Portal Gun (can still shoot): impulse 200

Regain Portal Gun: give_portalgun

Potato Portal Gun: upgrade_potatogun

Move Portal Gun Left/Right: viewmodel_offset_x # (0=default)

Move Portal Gun Forward/Back: viewmodel_offset_y # (0=default)

Move Portal Gun Up/Down: viewmodel_offset_z # (0=default)

First-Person View : firstperson

Third-Person View: thirdperson

Third-Person Shoulder View: thirdpersonshoulder

Show FPS: cl_showfps # (0=off, 1=fps, 2=smooth fps, 3=server MS, 4=show fps and log to file)