adrienshepard
Moderator
Spawns
Companion Cube: ent_create_portal_companion_cube
Weighted Storage Cube: ent_create_portal_weighted_cube
Weighted Pivot Cube: ent_create_portal_reflector_cube
Old Aperture Science Cube: ent_create_portal_weighted_antique
Edgeless Safety Cube: ent_create_portal_weighted_sphere
Turret: npc_create npc_portal_turret_floor
Frankenturret: ent_create prop_monster_box
Wheatley : ent_create npc_personality_core
GLaDOS: prop_dynamic_create npcs/glados/glados_animation
Water (clear): ent_create_paint_bomb_erase
Repulsion Gel (blue): ent_create_paint_bomb_jump
Propulsion Gel (orange): ent_create_paint_bomb_speed
Conversion Gel (white): ent_create_paint_bomb_portal
Rocket: fire_rocket_projectile
Beta Energy Pellet: fire_energy_ball
Door: give prop_testchamber_door
Thermal Discouragement Beam: ent_create env_portal_laser
Excursion Funnel Emitter (no funnel): ent_create prop_tractor_beam
Mounted Security Camera: ent_create npc_security_camera
Standing Button: ent_create prop_button
Error: ent_create prop_dynamic
Environment
Turn Cheats On: sv_cheats # (0=off, 1=on)
Portals Work Anywhere: sv_portal_placement_never_fail # (0=off, 1=on)
Change Portal Size (w=width, h=height): portals_resizeall w h (default="portals_resizeall 33 55")
Change Gravity: sv_gravity # (600=default)
Change Game Speed: host_timescale # (1=default, 0.5=half speed, 2=double speed)
Change Frankenturret Velocity: sv_monster_turret_velocity # (100=default)
Activate Excursion Funnel Emitter: ent_fire !picker enable
Turrets Target Cameras: ent_fire !picker addoutput "spawnflags 512"
Burn Objects: ent_fire !picker ignite
Remove Objects (may crash game): ent_remove
Remove All Portals: ent_fire prop_portal fizzle
Change Maps: changelevel "map name"
Change Colors (r=red, g=green, b=blue): ent_fire !picker color "r g b"
User Modifications
Turrets Don't Shoot You: notarget
Kill Yourself: kill
Kill Partner: kill "partner's name"
Invincibility: god
Fly: noclip
Teleport Atlas: ent_teleport blue
Teleport P-body: ent_teleport red
Flashlight: impulse 100
Remove Portal Gun (can still shoot): impulse 200
Regain Portal Gun: give_portalgun
Potato Portal Gun: upgrade_potatogun
Move Portal Gun Left/Right: viewmodel_offset_x # (0=default)
Move Portal Gun Forward/Back: viewmodel_offset_y # (0=default)
Move Portal Gun Up/Down: viewmodel_offset_z # (0=default)
First-Person View : firstperson
Third-Person View: thirdperson
Third-Person Shoulder View: thirdpersonshoulder
Show FPS: cl_showfps # (0=off, 1=fps, 2=smooth fps, 3=server MS, 4=show fps and log to file)
Companion Cube: ent_create_portal_companion_cube
Weighted Storage Cube: ent_create_portal_weighted_cube
Weighted Pivot Cube: ent_create_portal_reflector_cube
Old Aperture Science Cube: ent_create_portal_weighted_antique
Edgeless Safety Cube: ent_create_portal_weighted_sphere
Turret: npc_create npc_portal_turret_floor
Frankenturret: ent_create prop_monster_box
Wheatley : ent_create npc_personality_core
GLaDOS: prop_dynamic_create npcs/glados/glados_animation
Water (clear): ent_create_paint_bomb_erase
Repulsion Gel (blue): ent_create_paint_bomb_jump
Propulsion Gel (orange): ent_create_paint_bomb_speed
Conversion Gel (white): ent_create_paint_bomb_portal
Rocket: fire_rocket_projectile
Beta Energy Pellet: fire_energy_ball
Door: give prop_testchamber_door
Thermal Discouragement Beam: ent_create env_portal_laser
Excursion Funnel Emitter (no funnel): ent_create prop_tractor_beam
Mounted Security Camera: ent_create npc_security_camera
Standing Button: ent_create prop_button
Error: ent_create prop_dynamic
Environment
Turn Cheats On: sv_cheats # (0=off, 1=on)
Portals Work Anywhere: sv_portal_placement_never_fail # (0=off, 1=on)
Change Portal Size (w=width, h=height): portals_resizeall w h (default="portals_resizeall 33 55")
Change Gravity: sv_gravity # (600=default)
Change Game Speed: host_timescale # (1=default, 0.5=half speed, 2=double speed)
Change Frankenturret Velocity: sv_monster_turret_velocity # (100=default)
Activate Excursion Funnel Emitter: ent_fire !picker enable
Turrets Target Cameras: ent_fire !picker addoutput "spawnflags 512"
Burn Objects: ent_fire !picker ignite
Remove Objects (may crash game): ent_remove
Remove All Portals: ent_fire prop_portal fizzle
Change Maps: changelevel "map name"
Change Colors (r=red, g=green, b=blue): ent_fire !picker color "r g b"
User Modifications
Turrets Don't Shoot You: notarget
Kill Yourself: kill
Kill Partner: kill "partner's name"
Invincibility: god
Fly: noclip
Teleport Atlas: ent_teleport blue
Teleport P-body: ent_teleport red
Flashlight: impulse 100
Remove Portal Gun (can still shoot): impulse 200
Regain Portal Gun: give_portalgun
Potato Portal Gun: upgrade_potatogun
Move Portal Gun Left/Right: viewmodel_offset_x # (0=default)
Move Portal Gun Forward/Back: viewmodel_offset_y # (0=default)
Move Portal Gun Up/Down: viewmodel_offset_z # (0=default)
First-Person View : firstperson
Third-Person View: thirdperson
Third-Person Shoulder View: thirdpersonshoulder
Show FPS: cl_showfps # (0=off, 1=fps, 2=smooth fps, 3=server MS, 4=show fps and log to file)